Das Pirate game ist ein einfaches mathematisches Spiel. Es illustriert, wie überraschend Ergebnisse sein können, wenn die Annahmen des Homo. FEATURES: Sid Meiers Fortsetzung des legendären Pirates! eröffnet Ihnen eine gänzlich neue Spiele-Dimension mit völliger Entscheidungsfreiheit! - Erleben. Vor 17 Jahren eroberte Sid Meier mit seiner Freibeutersimulation Pirates! die Herzen von Millionen Computerspielern. Jetzt steht die Neuauflage in den Läden.
Die Spiele, die du willstSid Meier's Pirates!®. Auch für Herausgeber: 2K Games; Entwickler: TBC. Auch für. Mehr. ÜBERSICHT GAME-FEATURES. In dieser gelungenen Mischung. “You are, without a doubt, the worst pirate I've ever heard of!” - “But you HAVE heard of me!” Do you like pirate stories, matching puzzles and restoring old. Das Pirate game ist ein einfaches mathematisches Spiel. Es illustriert, wie überraschend Ergebnisse sein können, wenn die Annahmen des Homo.
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See All Specials. View all. Gifting on Steam The Steam Community. Support Forums Stats. Sid Meier's Pirates! Title: Sid Meier's Pirates!
Publisher: 2K. Share Embed. Read Critic Reviews. Add to Cart. Bundle info. Add to Account. About This Game Sail the Caribbean, marauding all on the high seas or ally your ship and crew as a privateer in search of riches - the life you choose is up to you.
See all. Customer reviews. Overall Reviews:. Review Type. General gameplay is a mixed bag, with a host of role-playing elements which see you gaining experience and attaining ever higher levels through quests, combat, trading, crew management and a choice of skills and abilities.
But sadly these aren't nearly as varied as you'd like them to be, and feel thoroughly underdeveloped. Thankfully, the open-ended gameplay, combined with some of the best RPG graphics ever, make Pirates Of The Caribbean an enjoyable experience, if hardly an essential one.
Most gamers probably won't make it eight hours into this nautical Arr-PG before tossing it overboard--two hours max for anyone lured in by the slapped-on movie license.
After a pathetic "tutorial," Pirates hurls you into an ocean of confusing menus, frustrating battles, jittery camera movement, and more bugs than a beehive.
But, as with Bethesda's medieval RPG Morrowind on which this game is heavily based , Pirates offers unique game-play freedom as a reward to those dedicated enough to play through the pain.
Exciting options abound in how you choose to build up your character gutsy swordsman, expert seaman, or shrewd trader?
And yes, the controls and interface are terrible, but as your characters gain skills and you learn tricks for avoiding the game's rough edges, they become bearable.
Like sunken treasure, hidden within Pirates' choppy seas is a decent game only those with plenty of time and patience will ever discover. My Pirates experience was far from swashbuckling--this is one of the most wildly inconsistent games I've ever played.
Ship combat is a beast to master and only becomes something less than frustrating once you've upped your skills and amassed an armada but even then it's still tedious.
And I spent hours at a stretch not really sure where to go or what to do, only to--shiver me timbers!
It was just enough to keep my interest afloat despite so much of this game being barely shipshape. The complex plot, deep customization, and copious subquests can't save this shipwreck.
It's like Morrowind, minus the best part--exploration. Here, you spend too much time running errands between a handful of tiny islands.
The gameplay simply isn't fun: Delving into the intricacies of pirate economics left me cold, and sloppy control leeched all fun out of stabbing skeletal monkeys.
It's not a total wash, though--I warmed up to the naval warfare, and I've rarely seen a nicer virtual sunset. Oxbay Island in the 's is a small, yet burgeoning English settlement in the heart of the Caribbean, and your current port of call.
You've just unloaded a nice load of chocolate and silk, and are looking to beef up your crew, when the alarm sounds: 'The French are attacking the port!
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Please help improve this article by introducing citations to additional sources. Robert E. Goodin ed. The Theory of Institutional Design Paperback ed.
Cambridge University Press. Topics in game theory. Cooperative game Determinacy Escalation of commitment Extensive-form game First-player and second-player win Game complexity Graphical game Hierarchy of beliefs Information set Normal-form game Preference Sequential game Simultaneous game Simultaneous action selection Solved game Succinct game.
Nash equilibrium Subgame perfection Mertens-stable equilibrium Bayesian Nash equilibrium Perfect Bayesian equilibrium Trembling hand Proper equilibrium Epsilon-equilibrium Correlated equilibrium Sequential equilibrium Quasi-perfect equilibrium Evolutionarily stable strategy Risk dominance Core Shapley value Pareto efficiency Gibbs equilibrium Quantal response equilibrium Self-confirming equilibrium Strong Nash equilibrium Markov perfect equilibrium.
Arrow's impossibility theorem Aumann's agreement theorem Folk theorem Minimax theorem Nash's theorem Purification theorem Revelation principle Zermelo's theorem.